﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName ="ABConfig",menuName ="CreateABConfig",order =0)]
public class ABConfig : ScriptableObject
{
    /// <summary>
    /// 单个文件所在文件夹路径，会遍历这个文件夹下的所有prefab,所有prefab名字不能重复,必须保证名字的唯一性
    /// </summary>
    public List<string> m_AllPrefabPath = new List<string>();
    /// <summary>
    /// 所有文件夹AB包
    /// </summary>
    public List<FileDirABName> m_AllFileDirAB = new List<FileDirABName>();

    [System.Serializable]//序列化结构体 字典不能使用该特性进行序列化
    public struct FileDirABName
    {
        public string ABName;
        public string Path;
    }


}
